Zed, a 15-year-old boy who lives in a city called "Calm", is frustrated by his current situation in life; he feels that somewhere out there is a place where he can live more fully. One day, at the invitation of a mysterious wind, he dives into a space-time crevasse (portal), seeking the answers that might be there. Riding on the wind, he is transported to a war-torn world where magic users called "Shard Casters" fight endlessly with each other, using spells in the form of marble-like "Shards". He is transported to a country known as Templar.
Zed, a 15-year-old boy who lives in a city called "Calm", is frustrated by his current situation in life; he feels that somewhere out there is a place where he can live more fully. One day, at the invitation of a mysterious wind, he dives into a space-time crevasse (portal), seeking the answers that might be there. Riding on the wind, he is transported to a war-torn world where magic users called "Shard Casters" fight endlessly with each other, using spells in the form of marble-like "Shards". He is transported to a country known as Templar.